Add bloom and glare to your render using the V-Ray Lens Effects
This tutorial shows you how to setup the V-Ray Lens Effects plugin.
The effect appears in areas that are extremely bright which can
sometimes lead to harsh black edges caused by over exposed pixels. The
change from one extremely bright pixel to a dull pixel is what makes
this anomaly happen. In real life this is noticeable when taking a
digital photograph of something that is extremely bright such as the
sun. However the resulting photograph will have bloom type effects that
show some color bleeding. The V-Ray Lens Effects replicates this by
adding an additional element to the render. The bloom and glare effects
develop from a source image which is generated by the plugin after the
render is complete.
Downloads
If you would like access to the scene files used in this tutorial please click here to download.
In the environment and effects roll out under the effects tab, add the
V-Ray Lens Effects option. Under the parameters turn on both bloom and
glare options. This effect is applied after rendering making it easy to
adjust the settings to get the desired result without having to
re-render the scene each time it is updated.
Access the V-Ray Lens Effects via the environment and effects rollout
The bloom effect adds a blurred halo and is controlled via three
parameters; size, weight and shape. You can also turn on fill edges so
that the bloom effect continues outside of the rendered image to avoid
any darkened edges or a sudden cut off.
The glare effect can be adjusted by the weight and size parameters.
If using a VRayPhysicalCamera you can choose to take the settings from
that or add your own settings by choosing from camera parameters in the drop down list. The final option is to use an image using the Filter
Generator tool or your own custom image.
Turn on both the bloom and glare effects before rendering so that
V-Ray knows to activate the plugin. If you choose to turn on the effects
after the initial render is complete V-Ray will re-render the scene.
You can control where the bloom and glare effects appear on the
rendered image. Every pixel has a color float value. The brighter the
pixel, the higher the value. By setting the mask intensity to a specific
value, everything below will be ignored by the lens effect as it
creates an alpha mask. Both effects also have material or object ID
options which you can use to make the effect only appear on these ID’s.
This is useful when increasing the mask intensity in order to generate a
finer mask, causing the unclamped colours to have white or black halos
surrounding the pixels.
To get the colour float value of a particular pixel, you first must
render a draft version or a cropped section to save some rendering time.
Make sure the V-Ray Frame Buffer is enabled and render using the 3ds
Max standard button in the render setup.
Once the render is complete, choose LensEffectsSource element from
the drop-down list in the V-Ray Frame Buffer. This is an unclamped
element which is not affected by the color mapping options from the
V-Ray render settings. Right click on a pixel where you want the effects
to appear and note down the first value in the color (float pixel
information).
Choose a float color value from the unclamped LensEffectsSource element
Enter the mask intensity for both bloom and glare effects and setup your
final production render settings. Now render the image by clicking the
3ds Max render button. Whilst V-Ray is rendering the final image you can
check your mask is correct by selecting it from the drop down list in
the top left corner of the V-Ray Frame Buffer.
Use intensity masking to control where the effects appear
Use the update effect button each time you adjust a parameter to view
the results. Once you are happy with the results you can save out the
final render through the V-Ray Frame Buffer.
Create your own glare filter using the Filter Generator
Adjust each component layer of the filter via the 4 tabs at the top.
See the results of the composited filter in the lower panel. The Filter
Generator can be found in tools within the Chaos Group/ V-Ray Advanced
start menu folder.
Export the filter as a HDRI
You can also add dirt and dust that would typically appear on a lens
by using an obstacle mask which will change the appearance of the glare.
Watch the video tutorial
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